Kojima Hideo revealed more images of the upcoming Gray Fox PAK!
June 21, 2011 | Categories: Metal Gear | Tags: Big, Boss, Game, hideo kojima, Kojima, kojima productions, Konami, Metal Gear, Metal Gear Solid, MGS, Play Arts Kai, Playstation Portable, SNAAAKE, Solid Snake, Square Enix | Leave a comment
Missed the Sony presscon? Here’s the highlights!
A new trailer was shown for the game today. Two bundles are announced too. One is a Bundle that includes the game, PS3 Sharpshooter, PS Move+Eye and the Navigation Controller. It releases September 6
June 7, 2011 | Categories: Games | Tags: 3D television, Battlefield 1943, Battlefield 3, Bioshock, Bioshock Infinite, Blu-ray Disc, Console Platforms, Eve Online, Game, HDMI, History of E3, ModNation Racers, Playstation, Playstation 3, Resistance 3, Sly Cooper, Sony, Sports Champions, Street Fighter X Tekken, Subway, Uncharted, uncharted-3-drakes-deception, Video game | Leave a comment
Today Sony has unveiled a new program where they will be converting select PSP titles into HD versions exclusive for the PS3 console. These games will have new features in the form of exclusive content, Dualshock 3 support, HD visuals, 3D support and more.
May 22, 2011 | Categories: Games | Tags: Adhoc Party for PlayStation Portable, Asia, Capcom, DualShock, Game, Games, Japan, metal gear solid peace walker, MGSPW, Monster Hunter, Monster Hunter Portable 3rd, Playstation 3, Playstation Portable, PSP, Sony, Video game | Leave a comment
Probably around later today or tomorrow morning, I will be receiving a new Snake Play Arts Kai. This one will be based on Snake’s default camo, the Jungle camo! Yeah, its actually an improvement over the Sneaking Suit because its actually has THE STUN KNIFE and A RIFLE. Took their time huh? At least we’re finally getting two weapons essential to Snake in Peace Walker. And yes, a rifle. I don’t have to go out and use a little oversized 1/6 rifle anymore! Anyways back to the actual reason for this post.
As I said, I’ll be getting an updated Snake, so I’ll be temporarily retiring the first Snake so that this new one can have the spotlight in the meantime. So for a (temporary) final shoot, I’m doing a review here of the Metal Gear Solid Peace Walker Play Arts Kai Snake Sneaking Suit.
November 22, 2010 | Categories: Figurines, Games, Metal Gear | Tags: Big, Boss, Crimsondramon, Game, Games, hideo kojima, Japan, kojima productions, Konami, Mecha Combat Simulation, Medicom, Metal Gear, Metal Gear Solid, metal gear solid peace walker, MGS, Playstation Portable, Shooter, SNAAAKE, Solid Snake, Square Enix, Video game | Leave a comment
Hey guys, I just wanna tell ya that I’m posting this to announce to you that I will be posting something soon in the future. HOW AWESOME IS THAT? A POST ABOUT A FUTURE POST!
Well honestly I wanted to post something but I just can’t seem to write it out so it ended up like this! Anyways, really, do expect something soon XD! Some figurine related most likely. But there WILL be a post soon, just look out for it!
October 8, 2010 | Categories: Games | Tags: Bandai Namco, Capcom, Crimsondramon, Curleh Mustache, Game, Games, kojima productions, Metal Gear Solid, metal gear solid peace walker, Monster Hunter, Peace Walker, Playstation 3, SNAAAKE | 1 Comment
Metal Gear Solid: Peace Walker (PSP)
It has been a looooong while since this review was supposed to be out. I do sincerely apologize for not writing this a long time ago but I had so much fun playing this that I don’t think I’ll be able to finish writing this piece but somehow…it has and it is finally here. Honestly, where do I start?
Metal Gear Solid: Peace Walker is the missing link Metal Gear fans have been asking for ages. The missing chapter of the saga, the final piece of the puzzle, what is supposed to be METAL GEAR SOLID 5! Does it deliver what it have promised, read on….
The game stars Snake, Naked Snake to be precise but better known to fans as the legendary Big Boss. It is set in 1974, ten years after Operation Snake Eater, and more importantly, two years after the Les Enfants Terribles project. The location is at Costa Rica and this chronicles the foundation of Outer Heaven, the base Solid Snake takes down many years later. While in Colombia, Snake and Miller (yes, THAT Miller) are approached by a Costa Rican professor named Galvez who asked him and his mercenary group, the Militaires Sans Frontieres, to look into a problem in Costa Rica. It seems that a rogue army has invaded Costa Rica for unknown reasons and this is where Snake comes in to investigate. Snake initially refuses but after hearing a tape of Galvez, Snake hesitantly takes up the offer. And this is where we begin.
That mook is pretty much dead.
Kojima Hideo san said that Peace Walker is going to be a full fledged Metal Gear game unlike Portable Ops, but how is he going to cram a full fledged Metal Gear into a tiny UMD Disc? Simple, by making said game based around the PSP and its limitations. Dare I say PW really feels like Metal Gear made just for the PSP. Everything about it feels like that but I’m going to go through that one by one.
First of all, the controls were made specifically for the PSP, and in 3 ways too! You would wonder, will this be based on its predecessor Portable Ops? Or will it be like the latest outing from 2 years ago MGS4? Why not just take both of them and adapt it into Peace Walker. Heck, why not throw in a control scheme from Monster Hunter, arguably the PSP’s most successful franchise. (why I am mentioning MH will be addressed later) That’s how it is here. You have 3 control types, one Shooter (MGS4), one Action (MGSPO) and Hunter (MH) each based from its original game adapted with no problems into PW. One would notice that there is no crawl button in the game but only a lie down button. Well PW was made without the need of a crawl! It’s only a small price to pay in exchange for the more useful crouch-walk from MGS4. These controls just feels so right for PW I don’t even want a custom control scheme I asked for when the demo was out ages ago.
You’d notice the in-game maps are also custom made just for the PSP too. Unlike Portable Ops which was a console Metal Gear wannabe, trying to have large map or two which doesn’t really fit on a portable console on the go…PW has maps which are the opposite. Bite sized, 4 to 5 smaller maps with smaller missions , perfect for a Metal Gear on the go! Design wise, there’s a nice selection of maps in the game. There seems to be an equal balance between jungle sneaking and urban sneaking in this iteration.
There’s a new addition to PW that PO didn’t have, and this place is where you’ll find yourself when you’re not in missions….the Mother Base. It’s basically the base where MSF is stationed and you start only with one main section and 2 sub bases. This place will expand and as you progress through the game, more sub bases will open up to you and you can further better other sub bases. This is where you’ll manage the characters in your army, create new weapons and items and manage vehicles such as Tanks or Helis. Similar to PO, once you recruit soldier, you’ll need to assign him to one of 5 units of MSF based on his stats and whatnot. For example, if you have a soldier with high Intel, send him to the Intelligence team. As you recruit more soldiers and assign them to the right unit, you’ll unlock more better and powerful weapons and items to use.
The ever reliable Mk22!
Speaking of weapons and items, you need GMP (the equivalent of money) to create them as you would in real life. GMP is gotten by assigning people to units and most of it will come from combat unit. You spend GMP to make weapons and items and once you’re done making the weapon, you will get your GMP back to be used to make other weapons and item. As you would expect in a Metal Gear game, there’s lots of special weapons and items ranging from the powerful Railgun to the awkward Cookbook, all findable and not difficult to get. Like in MGS4, there’s tons of weapons to use in PW so players can try all sorts of combinations to find the right weapons to use in battle.
Going back to soldiers, people who played Portable Ops would know that recruiting soldiers was a pain in that you’d have to drag the enemy to the nearest cardboard box ally or truck to recruit them and even then, your ally will respawn next to the truck which makes it even more frustrating. This time however, it is so much easier to recruit them thanks to device called Fulton. It was used to return your player back to base in PO but in PW, you use it to recruit soldiers who are knocked out, sleeping or in near death. Each mission allows you to bring around 13 at max of fultons not including any other special fultoning weapons, so players would actively go around fultoning anything they see to better their Mother Base. I’m glad they decided to implement this as recruiting in PO was such a chore. You can also recruit people via Access Points again but it requires you to CQC all the new recruits before a minute is up, which isn’t much of a problem as players will eventually get better in CQCing just by playing through the game.
In Portable Ops, there was an online feature called Cyber Survival where you send a squad online and fight other players in order to win soldiers from them. In Peace Walker, there is a modified version called Outer Ops where you send a squad of 8 comprising of soldiers and/or military vehicles to fight a preset enemy. Winning would allow you to get a special recruit or sometimes blueprints for items and weapons, sometimes even Camouflage. I would have liked it if there was a online mode for Outer Ops to challenge other players around the world but I would guess it will be unbalanced so they kept it offline. A little disappointing but Outer Ops is still pretty good.
Have a safe trip!
Speaking of online, this game lacks online multiplayer even though Portable Ops had one. Would I complain? Not really. This game was focused to having friends play with you next to each other ala Monster Hunter. Did that stop people from playing online? Of course not! For PS3 and PSP owners, you can access Adhoc Party and play with people online if you cant find any friends to play and usually there will be people online waiting to play with others too so it’s a good way to progressing through the game and make new friends! The game also has other online features though. You can download new songs for your ingame walkman, new camouflage, voices and also, Vocaloid pieces!
A surprise feature for Peace Walker is Vocaloid. As Kojima san liked Vocaloid he decided to implement it into PW. Its actually a pretty useful addition to the game as you can make your own Vocaloid comms or Vocaloid music piece from other songs. It’s not actually difficult to use but it will take a while to get the basics down but once you do, you can make whatever your hearts desire. You then need to upload it online for the Vocaloid processor to process it and voila, after a minute or so your Vocaloid piece is ready to be used!
These are just some of the few things you can do in Peace Walker, and there’s actually a lot more to do, like the missions themselves. The missions are split into two types, Main Ops and Extra Ops. Main Ops are well…the main story missions while Extra Ops are additional Ops you unlock by playing the main story missions and other Extra missions.
Random Generic guy #4288
Before you go into a mission, you’ll need to prep your Snake (or a generic character) to fight. You start by choosing what camouflage you’ll use. This is actually important as different camos has different benefits attached to them. The Battle Dress comes with many weapons slots but not a lot of item slots for the go all out rampaging player who could care less of hiding themselves while the Sneaking Suit has a nice balance of weapons and items ratio (albeit lesser than the Battle Dress) and a high camo index and soundless footsteps for the classical MGS player. There’s loads of others like the basic Jungle Fatigues (and its many color variations similar to MGS3) and the standard extra camo like the Tuxedo and a swimming suit! Personally being a longtime MGS fan, I stick to the Sneaking Suit which complements my playstyle of “Sneak In, Sneak Out”. What would be yours? I’m sure there’s one for everyone.
Extra Ops are additional missions which don’t contribute anything (though sometime they do a bit) to the main story but serve as special missions requiring you to fulfill certain requirements to complete them…and there’s loads of them. They range from pure stealth missions to enemy capture and from taking down enemy tanks to…a Rathalos. There’s just so many different types of missions its impossible to list all the types down here, and that’s one of the games best points. My only gripe is that they put it a tad too many repetitive Tank/Car/Heli missions in the game but they do serve as a test to one’s stealth skills in the end so its not all bad.
There’s a new feature to the game that will surprise many, creating your own Metal Gear! After progressing a certain point in the game, you are allowed to make your own Metal Gear based off of generic parts by defeating the AI enemies in the game. In Extra Ops you might even unlock parts directly based off the AI enemies too! You can even design your own color for the mech too, personalizing it from other people’s Metal Gear. The best part is that you can send it to Outer Ops and destroy enemies with ease. I heard there is a mission to test the machine again yourself too….
Poor guy, he’s at the mercy of Snake now.
I mentioned Monster Hunter earlier, so how does it tie into PW? In PW, there is a special mission that requires destroying an enemy crate but by going an opposite route, you can unlock these special MH missions which require you to take down 2 popular monsters from the MH franchise and one super secret special boss. The end result is a super special crossover mission which perfectly blends into the game without sacrificing anything from both franchises. These missions are slightly harder than your usual missions but defeating them can net your special parts for weapons and even camouflage from the monsters!
Om nom nom, it’s Tigrex!
I’d like to point out one feature of the game here which is one of the game’s main selling point (well in Japan at least). Co-Ops. This is when you and a friend go on missions together which changes the missions quite a lot. You now have a friend to cover your back, a friend to share weapons with and a friend to go kick ass with. There’s also special Co-Ops weapons which require 2 to 4 people to use but they add a new dimension to PW’s gameplay. It makes things easier and also more fun in the process. Some missions even get more difficult as you have more friends to join. Some are already difficult to being with so having a friend helps to relieve some of the work from you. However, due to the co-ops aspect of the game, some missions might end up a little harder alone. It is doable but they are so much easier with a friend and for those who don’t have many friends who play PW, it could be a turnoff for them.
Graphics wise, this is one of the most beautiful games you’ll see on the PSP. It’s a stealth game with shooter elements but it doesn’t have the color scheme of most shooters out there. Ranging from the lush green cloud forests to the well designed fortresses, Kojima Productions yet again pushes the boundaries of the PSP hardware and deliver a graphical monster. Like in MGS4, sometimes I just stare into the background and look at how wonderful the game looks.
Mother Base, as how it looks like at the start.
I have heard a quote from a friend that said, no matter how good or bad MGS games get as they progress, the music always just seems to get better and better. This is very true for PW again. Even though Kojima have said they had to limit the soundtrack for the game due to size limitations on the UMD, they’ve managed to make a score that rivals even MGS4 itself. The opening themes have been one of the better themes of recent times, taking the feel of old and new school Metal Gear and combining it into an epic track. Boss music is the standard MGS fanfare though I would say it is one of the weaker set of tracks in the game though the track Peace Walker redeems those track. For the first time Metal Gear has a Image Song also, and it just fits in ever so nicely. Heavens Divide also blends into the game very well and even though it plays in the game at an unsuspected time, it comes up pretty well in the end.
When it comes to the Story, this is Metal Gear. You’d expect a Snake kind of guy sneaking into a location, investigating it and then one thing will lead to another in the game and the Metal Gear comes into play. It applies here in Peace Walker as well. Of course you’ll run into the usual crazy stuff throughout the story too. The game does not retcon much of the main timeline as compared to MGS4 which is great, for once.
In conclusion, Metal Gear Solid: Peace Walker is the next big thing to get on the PSP. There’s a heck lot of things to do in the game you’ll be addicted to the game for days or months. If you can only buy one game this month or any other months that you’re out of game, you need to get MGSPW. Should there be a MGPW+ like a Portable Ops +, I hope Kojima san adds more new and interesting missions as well as more bosses for challenge, surely it will eclipse even this game! This game is, without a doubt, my game of the year as of now.
Get your friends and let’s box time!
Metal Gear Solid: Peace Walker was released in Japan on April 29, 2010; North America on June 8, 2010; Europe on June 17, 2010; and UK on June 18, 2010.
August 31, 2010 | Categories: Games | Tags: Big Boss, Cardboard Box, Costa Rica, Crimsondramon, Game, Games, hideo kojima, kojima productions, Konami, Metal Gear, Metal Gear Solid, metal gear solid peace walker, MGS, MGSPW, MGSPW review, Miku, Monster Hunter, Peace Walker, Playstation Portable, Solid Snake, Sony, Vocaloid | 1 Comment
I’m sure many have heard of Ryu Ga Gotoku…or Yakuza as it is known outsde of Japan. It has been primarily a Playstation home console game but finally it will be making its debut on the PSP with Kurohyou. This game does not, however, feature a Kazuma Kiryu or a similar incarnation of him. This time you play a teenage delinquent Tatsuya Ukyou although this will still be at Kamurocho.
Shall we begin? Let’s go! Turn on the demo and you’re introduced to a cool J-Pop tune that repeatedly plays at the demo screen which happens to be theme song for the game. Press start of course.
You see Tatsuya beat up a random guy in a cutscene…only to realize it was a dream. A guy comes in and talks to him about going to the Dragon Heat? As you would expect, you’ll have to make your way there but first things first…pause menu (as the game indicates you to check out). You will see 6 menus, 4 available in the demo. Those available would be Item, Status, Battle and Story which are all pretty much self explanatory but there is one thing to point out, the Battle section.
Clicking on it, you will see the currently equipped battle style on Tatsuya which is Kenka (or Brawling in Japanese) . This is the basic style you use in the game which offers no extra benefits. By moving the cursors around, you see that Boxing and Puroresu (Pro Wrestling) are also available to use. Each of those styles can give positive and negative bonus to some of your stats. For example, boxing will increase your punching power by 20% while reducing your kicking power by 20 but for now, I’ll stick to Kenka and try it out when I can and then switch to the other two for other missions. Also, you can edit what moves your charging attack does too by pressing square, it’s a neat feature!
Back to the main screen, you can see the graphics are decent for a PSP game. It has the standard Yakuza feel to it too. Exiting this screen, I walk down a hallway, which leads to another hallway. You speak to this purple guy to trigger this cutscene. You see two guys in a match fighting each other. It seems like a somewhat MMA style kind of match. The art style is very similar to MGS: Peace Walker in the cutscenes and I did check out who made the cutscenes in the game and it turns out it’s the same 3rd party company that works on the art for both games, cool isn’t it?
Anyways a number of cutscenes follow and after a while you’re back in control of Tatsuya. Now, you have to go to this place called JeweL. Exit this area, and you enter a city area which is obviously Kamurocho. Finally, someplace familiar! The select button opens up to you here, which is the series standard map button. It shows you where the JeweL place is so I would have to obviously go there…but lets roam around the area first shall we?
Approach this two guys and a battle will occur! You are allowed to change styled before the battle though, but let’s go with Kenka as I said earlier. Cool music plays in the background. It seems you have to fulfill certain requirements in this first battle, it serve as a tutorial also. It basically teaches you how to play the game. I listed the controls below which doubles as the tutorial for this first battle.
Its not difficult to win, but you immediately go into another battle after that one, this time I will use Boxing. This second battle is also a tutorial for other controls but I did notice Boxing has longer punch combos as you would expect. Its not a hard mission again but at the end, you have different ways of finishing the opponent and getting either EXP of Money. I chose EXP and Tatsuya defeated the enemy with a series of hits.
Once you’re done you can finally roam around the city! I went to a nearby food store, but I can’t seem to buy anything due to the demo’s limitations, oh well! I went to Club Sega, and tried the UFO Catcher but alas it only shows a demo reel of side missions due to it being a demo. It’s a little disappointing not being able to try the minigames here, would have been fun. The stores also seems to have shrunk compared to the console versions but not a major problem as the essence of it is still there.. The game does feel like a near exact replication of the console versions on the portable, minus a few changes it has to make going portable. Everything you can do there you can do here too.
I do recount an event where there’s this two guys picking on a girl, and Tatsuya beat them up with ease, turns out her boyfriend came later and thought he was disturbing her. We ended up fighting but in the end he misunderstood my character haha! Tatsuya and him became friends after that, pretty funny story. Another incident is at the mart, approach the ATM poster and a prompt appeared. I clicked on the first option and I see a poster of Rize, the band that plays the game’s theme, and the theme plays for a bit too!
Going to the exclamation point in the map triggers a cutscene which leads to a battle involving multiple people attacking me one at a time until a boss kind of characters appears (he seems to have higher health so I’d assume he is a boss). Not much of a problem thanks to the various battles I’ve been through walking around the game which trained me up….though my Tatsuya suffered an injury at one part of his body. As usual, continuing on…which leads to the end of the demo!
It was a great experience I must say, the demo lacked the minigames regular Ryu Ga Gotoku demos have but it was still great nonetheless. I’m looking forward to getting the full game so I might end up purchasing this in my last day in Japan.
Main Screen Menu:
O = Interact
Square = Punch
Triangle = Kick
(hold S or T for a stronger attack)
O = Grab, Activate Heat
X = Step, duck, do Heat Action
L +O = Grab Weapon
R = Lock on
L = Guard
L+ Direction = Catch enemy (only works when he is attacking)
Kurohyou: Ryu Ga Gotoku Shinshou (aka Black Panther: Yakuza New Chapter) releases on the Playstation Portable on September 22 in Japan and TBA elsewhere.
August 30, 2010 | Categories: Games | Tags: Blog, Crimpressions, Crimsondramon, Famitsu, Game, Games, Goro Majima, Kazuma Kiryu, Kurohyou, Metal Gear Solid, Nagoshi, Playstation Portable, Preview, PSP, Ryu Ga Gotoku, Sega, Ukyou Tatsuya, Video game, Yakuza | Leave a comment