Posts tagged “PSP

Playstation Store returning this week to most countries

We’ve seen the PSN go back up, now the PSN Store is coming very soon. Sometime this week actually. All PSN Store functionality like in game items, product codes, PSN cards/tickets will return. Music Unlimited Powered by Qriocity returns on PS3/PSP/PCs are back too. All of Media Go fuctionality are back too.

However, Japan, Hong Kong and South Korea’s stores will return sometime sooner, Sony says they will provide updates as and when they become available.

Source: SCEI

Playstation Network returning to Asia on 28/5

The Playstation Network (PSN) will finally return to Asia, or more specifically Japan, Taiwan, Singapore, Malasia, Indonesia and Thailand tomorrow the 28th of May.

These features will be available tomorrow:

  • Sign-in and password change for PSN and Qriocity
  • Friend Category functionality — Friend List, Chat, and Trophy
  • PS3 and PSP online play
  • PlayStation Home
  • (more…)

PS3 Exclusive PSP Remaster Series Announced: MHP3 HD Version!

Today Sony has unveiled a new program where they will be converting select PSP titles into HD versions exclusive for the PS3 console. These games will have new features in the form of exclusive content, Dualshock 3 support, HD visuals, 3D support and more.


Could this be the PSP2?

Countless of rumors have surfaced in the past few months that Sony would reveal the successor of the PSP, which would logically the PSP2. It seems that many of the rumors have a similar image though. And the PSM3 magazine yet again re-iterates that fact in this magazine scan below.


Crimpressions: Kurohyou: Ryu Ga Gotoku Shinshou

I’m sure many have heard of Ryu Ga Gotoku…or Yakuza as it is known outsde of Japan. It has been primarily a Playstation home console game but finally it will be making its debut on the PSP with Kurohyou. This game does not, however, feature a Kazuma Kiryu or a similar incarnation of him. This time you play a teenage delinquent Tatsuya Ukyou although this will still be at Kamurocho.

Shall we begin? Let’s go! Turn on the demo and you’re introduced to a cool J-Pop tune that repeatedly plays at the demo screen which happens to be theme song for the game. Press start of course.

Metal Gear So- oh, its Yakuza, and it looks good!

You see Tatsuya beat up a random guy in a cutscene…only to realize it was a dream. A guy comes in and talks to him about going to the Dragon Heat? As you would expect, you’ll have to make your way there but first things first…pause menu (as the game indicates you to check out). You will see 6 menus, 4 available in the demo. Those available would be Item, Status, Battle and Story which are all pretty much self explanatory but there is one thing to point out, the Battle section.

Clicking on it, you will see the currently equipped battle style on Tatsuya which is Kenka (or Brawling in Japanese) . This is the basic style you use in the game which offers no extra benefits. By moving the cursors around, you see that Boxing and Puroresu (Pro Wrestling) are also available to use. Each of those styles can give positive and negative bonus to some of your stats. For example, boxing will increase your punching power by 20% while reducing your kicking power by 20 but for now, I’ll stick to Kenka and try it out when I can and then switch to the other two for other missions. Also, you can edit what moves your charging attack does too by pressing square, it’s a neat feature!

Back to the main screen, you can see the graphics are decent for a PSP game. It has the standard Yakuza feel to it too. Exiting this screen, I walk down a hallway, which leads to another hallway. You speak to this purple guy to trigger this cutscene. You see two guys in a match fighting each other. It seems like a somewhat MMA style kind of match. The art style is very similar to MGS: Peace Walker in the cutscenes and I did check out who made the cutscenes in the game and it turns out it’s the same 3rd party company that works on the art for both games, cool isn’t it?

Falcon Punch?

Anyways a number of cutscenes follow and after a while you’re back in control of Tatsuya. Now, you have to go to this place called JeweL. Exit this area, and you enter a city area which is obviously Kamurocho. Finally, someplace familiar! The select button opens up to you here, which is the series standard map button. It shows you where the JeweL place is so I would have to obviously go there…but lets roam around the area first shall we?

Approach this two guys and a battle will occur! You are allowed to change styled before the battle though, but let’s go with Kenka as I said earlier. Cool music plays in the background. It seems you have to fulfill certain requirements in this first battle, it serve as a tutorial also. It basically teaches you how to play the game. I listed the controls below which doubles as the tutorial for this first battle.

Its not difficult to win, but you immediately go into another battle after that one, this time I will use Boxing.  This second battle is also a tutorial for other controls but I did notice Boxing has longer punch combos as you would expect. Its not a hard mission again but at the end, you have different ways of finishing the opponent and getting either EXP of Money. I chose EXP and Tatsuya defeated the enemy with a series of hits.

The usual store in Kamurocho

Once you’re done you can finally roam around the city! I went to a nearby food store, but I can’t seem to buy anything due to the demo’s limitations, oh well! I went to Club Sega, and tried the UFO Catcher but alas it only shows a demo reel of side missions due to it being a demo. It’s a little disappointing not being able to try the minigames here, would have been fun.  The stores also seems to have shrunk compared to the console versions but not a major problem as the essence of it is still there.. The game does feel like a near exact replication of the console versions on the portable, minus a few changes it has to make going portable. Everything you can do there you can do here too.

I do recount an event where there’s this two guys picking on a girl, and Tatsuya beat them up with ease, turns out her boyfriend came later and thought he was disturbing her. We ended up fighting but in the end he misunderstood my character haha! Tatsuya and him became friends after that, pretty funny story. Another incident is at the mart, approach the ATM poster and a prompt appeared.  I clicked on the first option and I see a poster of Rize, the band that plays the game’s theme, and the theme plays for a bit too!

Going to the exclamation point in the map triggers a cutscene which leads to a battle involving multiple people attacking me one at a time until a boss kind of characters appears (he seems to have higher health so I’d assume he is a boss). Not much of a problem thanks to the various battles I’ve been through walking around the game which trained me up….though my Tatsuya suffered an injury at one part of his body. As usual, continuing on…which leads to the end of the demo!

Not 7-Eleven but a minimart nonetheless!

It was a great experience I must say, the demo lacked the minigames regular Ryu Ga Gotoku demos have but it was still great nonetheless. I’m looking forward to getting the full game so I might end up purchasing this in my last day in Japan.


Main Screen Menu:

O = Interact

D-Pad/Analog =Move


Square = Punch

Triangle = Kick

(hold S or T for a stronger attack)

O = Grab, Activate Heat

X = Step, duck, do Heat Action

L +O = Grab Weapon

R = Lock on

L = Guard

L+ Direction = Catch enemy (only works when he is attacking)

Kurohyou: Ryu Ga Gotoku Shinshou (aka Black Panther: Yakuza New Chapter) releases on the Playstation Portable on September 22 in Japan and TBA elsewhere.

Crimpressions: Lord of Arcana

Lord of Arcana, not many have heard of this game outside of Japan…well except for those who keep track of Japanese games but even still, it obscure to the regular. Have you? Based off of a popular Japanese arcade game by Square Enix, Lord of Vermillion, this is a Monster Hunter esque game where you are a Slayer looking for the Arcana. So what exactly is it all about? Read on…

First of all, you make a character for your game obviously. I made my guy look like some ol bearded man with medium hair ready to kick ass, something akin to James Bond/Pierce Brosnan at the start of Die Another Day XD You can choose between the Sword and Shield or a Great Sword. Oh, did I mention you can test out the starting weapons before you choose which to stick with for the time being?  I guess I have now! Now that we’re done, let’s go and get some actual play time!

Oh hey, a generic Square Enix guy!

The game begins in an eerily looking cave with your character in some fancy armor at Lv45 (which is I guess quite high). You start by learning the ropes of the game, how to fight enemies in battle and the usual stuff. In the mission map screen, you can see your Health (HP) Stamina (PLS) and the things you can do at the bottom of the screen. They’re pretty self explanatory. Each icon corresponds to a face button on the PSP. Attack would be Square, Guard would be X and Map change is triangle. I’ve highlighted the control scheme later down.

Unlike Monster Hunter where you just start fighting the enemy when you approach in the map, you have to attack it ala FF13 and an arena appears with the enemy monster in it. Defeating gate guardians allow you to pass through the stage. They are marked with a Key sign on the top of their heads, roaming around the stage.

Ooh! Monster Hunter? Not quite

As you progress through the stage, more and more skills open up to you until you are finally able to use your Ultimate Spell which allows you to summon an enemy and attack a large radius of enemies. As expected, you get the best of them all! Bahamut using Megaflare! This drains from your mana gauge too. You can escape by going to the ends of the circle radius and staying until the “Escaping” gauge fills up.

As you reach the end of the cave, you see an Arcana Monster spot open, a red Eye of Sauron indicator on the map. As you approach it, you are asked that you cannot return to the map. Boss music plays and the monster approach the arena.  Boss: Nizhegg! Nidhogg in English 😉

This however, is not Nidhogg, but Bahamut!

After you do a certain amount of damage to the monster, you get to trigger a Cinematic Scene by pressing O. Doing this will be somewhat akin to the clash in DW. Press the O button as much as you can to turn the tide to your direction. The boss turn into a somewhat of a rage mode here and attack more ferociously than before. As you weaken the boss, and bring it to near death, another Cinematic Scene will show, this time being a QTE sequence which you need to press to defeat the boss for good.

Once you defeat a boss, a cutscene plays which introduces you to the in-game world. You then return to a town very Monster Hunter-ish. The obvious shocker kicks in here. All that you did just now was a trial. You start again at Lv.1! Expected wasn’t it?

Now that you’re done with the training part, you get to roam around the city for a good portion. Around the town contains the usual things you’d see in an overworld hub: Item store for you healing needs, Blacksmith to arm you with the required weapon and armors and a Bank to store whatever you do need on hand. There’s also an alchemy store for you to combine materials into other useful items. Also around town is a guild like Monster Hunter. As you would expect, you take missions here but we’ll get to that later. Plenty of NPCs roam around the town giving you tips here and there about the game. Oh there’s a FF styled Save point, and it’s a crystal too. Does this game remind you of FF12 to an extent? It does to me…

You’ll look something like this, minus the cool armor

After frolicking around town, I decided to take the first quest available at the guild. You are then teleported to a foresty area where your task is to defeat 3 Goblin Fighters. Unlike the previous mission, you now have a choice to retire from the Quest by walking back to town.  You can pick up items around the map similar to MH, but in this case there is a green glowing light showing where and how much items you can take from that spot. There’s also a time limit to the quest as you would expect.

Back to the map screen, you will notice that your character has much less HP than before, no magic and no armor. So this time, when in battle, you will face more difficulty than the first trial mission. Good balance of dodging and slashing will get you around for now. Don’t forget the Finishing Blow! Unlike the earlier trial mission, when you defeat enemies this time, they drop items, so one has to be sure to pick them up before the 15 second limit is up and you return to the mission map. Sometimes, the enemy will drop a treasure box for you to pick up an item with. As you slay the 3rd Goblin Fighter, a mission complete sign appears..self explanatory!

Useful thing to remember

You are treated to a Quest result screen, showing how well you did. Guild points and money is given as  victory spoils. I got a Rank B, so I guess I’m pretty ok for now =)

Graphics wise, the game looks pretty decent, there’s lots of blood involved. The quality is pretty good for a 2010 PSP game. What you see in the trailers and the above screenshots are around the level you’ll see in the game. I don’t know about you but its pretty ok for me. Weapon designs are quite good too, seems very fantasy like as you expect from Square Enix. I can’t really comment on the music as I only heard a few. The cave music is very ambient, its pretty good. Battle theme and boss music is not bad in the caves but it can change depending on the bosses. Overworld music definitely sounds very heroic though, I sorta liked it!

The controls can be seen below by clicking on the two images below:

Well that’s it for my “Crimpression” of the game, there’s actually quite a lot to do in the game but if I go through all of them the preview would be too long. I’m actually really excited for this game it being a somewhat new IP for Square Enix on the PSP.  At first I used to think that this was just another MH clone by S-E but after playing through, its just similar by passing and more of a new experience by them.

Lord of Arcana releases on the Playstation Portable on November 14th 2010 in Japan and TBA for everywhere else. The game is developed by Access Games (known for Deadly Premonition) and published by Square Enix.

Kojima Production Blog translation: Artist Relation Notes 13

This is a translated version of a segment in the Kojima Productions blog. This is about the art that goes in the game, do check it out 😀

This is Negishi from Kojima Productions.

Everyone, have you played Extra Ops 125~128?

Gear Rex is strong isn’t it? It’s considerably challenging to beat in Singleplayer. Especially Extra Ops 128: Gear Rex Strikes Back! Ah, very dreadful!

It’s a secret but….I’m embarrassed to say, but in my own singleplayer experience, I have yet to beat Gear Rex Strikes Back. (It is embarrassing as a developer).

So, about Gear Rex, we did our work, it has a strong roar. Not to be defeated by Rathalos and Tigrex, this is an original design! For the direction of the roar, the character design in charge told me about a “standing horse”.


Steel Fanged King, the Nuclear Dragon, Gear Rex!

You can roughly guess the silhouette! It becomes the Metal Gear REX motif. In the initial days of the PW Project, the concept art designer drew up a rough statue with an attitude to the monster.

At the time when we’re making the PSP data, we though “let’s not make it inferior to the original Monster Hunter quality!” and persisted. Setting the image of “Living dead (Zombie) Dinosaur” it has offensive power but it was dull. Scrubs assembling, rotting juice is dripping,etc. Various ideas came about. The name of the missions were “Great battle of the Caribbean”, “Excess destroyer G” etc. we made it felt like a Monster Film. Kojima-san said “Mecha Gear Rex” as a rough idea which came out, everyone liked it as a monster.

Both MHP and MGS fans, we would appreciate if you enjoy hunting it.


Yes. Everyone, please hunt with affection. Many times over! Many time over! Again and again! And now everyone, please continue to love the characters!

Over here!  Today I’m showing you a special Gear Rex!

Click on it!

How? In the main development pub, this is the highly modeled and rendered image. As of now, this image is not popular yet so it’s valuable!

Next time, we will show the making-of version of this model!

See you later! See you next time!

I hope to add the other 12 Artist Relation Notes when I have the time, do check back for more 🙂